collaborated with Zhe Wang
This project is an interface that visualizes emotion for a community of people. We are interested in visualizing human emotion.
Rather than generating abstract graphics from data, we wanted to create visualization that is funny and human-comprehensible. We thought about something most people love, food. We explored the relationship between emotion and food. Through food, we hope to introduce another dimension of sense, taste, into this interactive experience.
The interface asks users to choose how they feel today. Each feeling is relevant to a food, such as dancing chicken, hippy green onion, and sexy apple. When user clicks an emotion button, the corresponding food will drop down and sink into the hotpot. At the bottom of the interface, it shows current flavor of the hotpot.
We imagined this project to be installed at a location that many people passes by. As the day passes by, we can see the emotion of the community through hotpot flavor of the day.
This is a paper prototype we built for our interface. There are two main feedback we received.
Users are interested in seeing food being cooked in the hot pot
Users felt difficult to correspond the emotion with food items
We limited our emotion choices to 13
We corresponded two to three emotions with a food item
We added funny sound to make the cooking experience more fun
We tried to trigger a counter after button click, but we were not able to do it. Instead, we tried to detect mouse position and mouse press in order to know whether the button is clicked.
At first, we had a food item corresponding to each emotion. Later, we found that we created multiple food items, but we only need 6 food items. Each of them matches with two or three emotions. Allison showed us how to solve this. We created two classes, and we wrote a function in one class that calls a function from the other class.